All Typing
Typing Speed Test
Test your typing speed and accuracy — WPM, live letter-by-letter feedback.
OpenClick Speed Test (CPS)
Measure your clicks per second over 1, 5 or 10 seconds.
OpenMeteor Defense
Type the falling word before the meteor hits your base. A fast typing game.
OpenZombie Survival
Type each approaching word before the zombie reaches you. A fast typing survival game.
OpenNeon Racer
The fastest of the typing games — three lives, quicker waves, no let-up.
OpenBalloon Pop
The gentlest typing game — balloons rise slowly, five lives, no rush.
OpenGhost Hunt
The busiest typing game — up to nine ghosts on screen at once.
OpenAbout these tools
Whether you already type fast and want to measure it precisely, or you're starting from scratch and want to learn where your fingers actually belong, these tools cover both ends — entirely in your browser, nothing to install.
Nothing here needs an account, and nothing you put into any of them is uploaded or stored. Every tool is a single page that does one job, so you can bookmark the one you use and skip this page entirely next time.
Measuring speed, and what the numbers mean
Typing speed is reported in words per minute, where a "word" is standardised at five characters including spaces. That convention exists so that a test using short common words and one using long technical terms produce comparable figures. Around 40 WPM is the average for an adult using a keyboard regularly; 60 to 70 is comfortably above average and typical of people who write for a living; sustained speeds above 100 are uncommon and almost always come from touch typing rather than from looking at the keys.
Accuracy matters more than the headline number, because a corrected mistake costs far more than the keystroke it took to make. A test at 80 WPM with 90% accuracy usually produces less finished text per minute than one at 65 WPM with 99%, once the backspacing and re-reading are counted. If you are trying to improve, hold accuracy above 97% and let speed follow — the reverse order builds habits that are hard to unlearn.
Tests, games and drills serve different purposes
The speed test measures where you are now on ordinary prose, which is the closest thing here to a benchmark. The typing games work differently: each one forces a specific pressure — sustained accuracy under time limits, single-word bursts, switching targets — and that variety is what stops practice from becoming a rehearsal of the same few sentences. The click and reaction tests measure input speed rather than typing, and are worth treating as separate skills that happen to share a keyboard and mouse.
For anyone deliberately improving, short daily sessions beat long occasional ones by a wide margin, because the underlying change is motor memory rather than knowledge. Ten minutes a day for a fortnight produces a clearer improvement than two hours on a Sunday. It is also worth learning the home row properly if you have not — self-taught typists often plateau around 50 to 60 WPM simply because their finger assignments force unnecessary hand movement.
Everything runs in the browser
None of these need an account and none of them upload anything. Scores are stored in your browser's local storage on the device you are using, which means they persist between visits but are not synced anywhere, are not visible to anyone else, and disappear if you clear your browsing data.